3/24/2024 0 Comments Download flipnote studio nds romTo make an idea of the skills I possessed at the moment of starting the project, I only knew the very most basic thing about libnds. In reality, my deep subconscious knew that Code::Blocks was the "safe territory", as I was literally scared of Makefiles (after I learned what those things are), and my laptop's performance was easily outplayed by any sophisticated IDE such as Visual Studio. For all those years I was extremely stubborn in my belief that this was the only good and real way to organize a C++ project. I created this repository on January 27th, 2021, using a Code::Blocks template for libnds that I learned how to set up in 2016 when I first got into DS programming. However, it turns out FSPDS was one of my very first serious projects I started to work on that didn't actually end up tossed in the abyss of failure, abandonment and forgetting. But eventually, curiosity killed the cat and I convinced myself that the worst thing that could happen was to lose time creating aĬrappy thing that I'd add to my remarkable collection of ideas_that_I_like_but_I_am_too_dumb_for. If starting this project was a good idea. Considering how many questions I had regarding this problem, among which the most relevant one was "is it even possible?", I wasn't sure That time, I found myselfįacing what I thought it was an incredibly complex task, with astounding challenges which could reveal deep holes in my knowledge about the DS homebrew and programming.Īnd my intuition was right. I had a pretty fresh knowledge of the flipnote format and was wondering whether a regular Nintendo DS could handle flipnote playback or not. Following the successful attempt to create a flipnote editor for PC, FlipnoteDesktop, (now named Flipnote.NET),
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